January, 2009 (sample online issue)  © Holomonitor™ 
Holomonitor Special Report: 
Progress Toward 3D Holographic Animation

This issue of Holomonitor™ is a special report on progress toward holographic animation.   A hologram is an image that is created by two or more overlapping beams of coherent light.   In coherent light, the peaks and valleys of the light waves are aligned.  This differs from conventional light in which the peaks and valleys of the light waves are random relative to each other.  Lasers are a common form of coherent light.  In a hologram, the combination of wave peaks and valleys from the two or more intersecting beams of light cause an interference pattern that creates an image. 

Holographic animation may be defined as a moving three-dimensional image that meets the following three criteria:  (1) holographic technology -- the image is an interference pattern from two or more beams of light; (2) three-dimensional perspective -- the three-dimensional perspective of the image changes in a relatively-continuous manner as a viewer moves and the angle from which they view the hologram changes;  (3) independently moving content -- the content of the image changes, over a relatively-significant duration of time, independently of changes in viewer location.   Holographic animation differs from conventional holograms.  Conventional  holograms can provide a limited number of different images that change with changes in viewer position, but conventional holograms do not provide a sufficient number of images to create a changing image over a significant duration of time and the content of the images does not change without changes in viewer position.

Holographic animation has been a popular theme in science fiction, such as the Star Wars movies, for many years.   Technophiles have been enthusiastic that holographic animation may be "right around the corner" for many years.  Reality, however, has disappointed.   For many technophiles, optimism concerning progress toward holographic animation has turned into skepticism.  However, during the last five years there have been several research breakthroughs that may finally be laying the foundation for true holographic animation.  This report provides a summary of this progress toward holographic animation.

Before discussing real breakthroughs toward holographic animation, we need to clear the air concerning recent use of the term "holographic" when referring to some display techniques that are not really holographic at all.  Technically, the term holographic only refers to images created from interference patterns of coherent light.

However, the label "holographic" has been used in the media as a label for many display techniques with three-dimensional or quasi-three-dimensional qualities, regardless of whether any holographic technology is used.

For example, the term "holographic" has been used when a 2D image is projected onto a tilted semi-transparent surface to create the illusion of an object "floating in space."  However, this technique does not involve holography.  In fact, it is an old illusion know as "Pepper's Ghost" that predates the discovery holography by many decades.  As another example, the term "holographic" was used during coverage of the 2008 election when CNN featured a "three-dimensional" illusion of reporter Jessica Yellin being "beamed into" the newsroom.  However, her image was not a hologram.  Other image display techniques that are called "holographic," but do not involve holography, include: projecting a non-coherent light image onto a moving (e.g. spinning) surface; or using a moving (e.g. spinning) light-emitting surface to create a three-dimensional image.  Although these are useful approaches to 3D imaging, they are not holographic animation according to three-point definition above and are not reviewed in this issue of Holomonitor™.

Given the high expectations concerning holographic animation that have been repeatedly met with disappointment during recent decades, it is risky to say that holographic animation is now "just around the corner." However, it is safe to say that there has been significant progress that has brought it closer to reality than ever before.  In this issue of Holomonitor™, we summarize progress toward true holographic animation at three key research locations:

1. Drs. Stephen Benton, V. Michael Bove, and Quinn Smithwick at the Massachusetts Institute of Technology (MIT)

Drs. Benton, Bove, and Smithwick at MIT have pioneered true holographic animation with a progressive series of holographic video display systems (called the "Mark I", "Mark II", and "Mark III") over the past two decades.   This work was started by Dr. Benton, who passed away, and is now led by Drs. Bove and Smithwick.  These holographic video display systems use Acousto-Optic Modulators (AOMs) to create computer-generated moving holograms.  The AOM converts a computer-generated video signal into vibrations of a structure which, in turn, modifies the brightness and frequency of laser light that passes through that structure.  The modified laser light is then distributed vertically and horizontally across a translucent surface (called a diffuser) by a set of moving mirrors. 

 

As the beams intersect in the translucent surface, they create a moving three-dimensional image. Images from these holographic video display systems are still relatively small and low resolution, but are improving.  The Mark I created 25x25x25 mm images, around 20 frames per second, with a 15-degree view zone.  The Mark II created 150x75x150 mm images, around 2.5 frames per second, with a 30-degree view zone.  The Mark III creates 80x60x80 mm images, around 30 frames per second, with a 24-degree view zone.   Work on the Mark III includes efforts to make holographic animation possible with common hardware, such as a PC video card, instead of expensive customized equipment. 

2. Drs. Harold Garner, Bala Munjuluri, and Michael Huebschman at the University of Texas Southwestern Medical Center (UTSMC)

Drs. Garner, Munjuluri, and Huebschman at UTSMC have pioneered holographic animation using Digital Micromirror Devices (DMDs).  DMDs are arrays of hundreds of thousands of miniature mirrors, each of which can be moved thousands of times per second by a computer.  Dr. Garner and colleagues use DMDs to modify the phase of laser light beams.  As these modified light beams intersect in a volume of display material, they create a moving three-dimensional image.   The volume of display material can be a translucent gel.  Alternatively, the volume of display material can be a series of thin liquid crystal panels whose transparency can be changed electronically.  For example, all the panels except one can be made transparent at a given instant and which panel is non-transparent is changed sequentially.  If this sequential change is sufficiently fast, then the eye compiles images on the sequential panels into a single three-dimensional image.  Prototype display systems at Texas have created 30x28x2.5 cm images, at around 60 images per second, with a very wide view zone.  They are working on more advanced systems.

3. Drs. Nasser Peyghambarian and Savas Tay at the University of Arizona (UA)

Drs. Peyghambarian and Tay at UA achieved a break-through in holographic animation by creating a holographic display system in which holograms can be sequentially erased and written.  They achieved this using a two-part media system that writes and erases image data via electric fields.   One part is a photorefractive polymer that creates small electric fields.  The other part is a dye that changes in response to the electric fields.  The combined result of these two parts is a dynamic holographic recording material that allows updating of images.  Their current prototype creates 4x4 inch images, in only one color, with a refresh rate of a few minutes.  They are working on a larger 1-square-foot version with quicker refresh rates.

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